![]() Weapon ranges are very long - the disadvantage of a long-range attack is not in its potential destructive power but that it's easier to defend against as the defender has more time to intercept the threat. Not all resources are available in every country, so some, particularly those with satellite weaponry, are more valuable than others. The Risk element stems from fighting over a globe split into some 50 or so territories, where each has various offensive and defensive resources. The best way to describe Global Domination is as a mixture of Risk and Missile Command. The style is slick, the game looks great, but is there the gameplay under the glossy coat to match the appearance? The game is played out over a fully rotating 3D globe of the world over which fly missiles, bombers, fighters and satellites. In what's something of a rare event these days I find myself writing about a strategy game that is very innovative in its manner of presentation. ![]() Reviewing a game with the initials GD ought to get me excited, and the impressive graphics I saw when I tried out Global Domination at last year's E3 show certainly peaked my interest. ![]()
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